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Build the next Minecraft – with Oryn, the AI game maker

Make it yours.Powered by Godot

Built with Oryn.dev

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See more games

From your idea to a playable game

Start with a prompt, improve each build in conversation, and release when it feels right.

Build Game

Build games by chatting with AI

Describe what you want and get a playable game you can explore, test, and keep improving.

Generated build of Rooftop Courier
Rooftop Courier
Generated build of Hollow Ward
Hollow Ward
Generated build of Echo der Tiefe
Echo der Tiefe
Generated build of Ignition Isle
Ignition Isle
Rooftop Courier
Hollow Ward
Echo der Tiefe
Ignition Isle
Rooftop Courier
Hollow Ward
Echo der Tiefe
Ignition Isle
Generated build of Reach the Farcrest
Reach the Farcrest
Generated build of Whiteout Runner
Whiteout Runner
Generated build of Tidebreak Isles
Tidebreak Isles
Generated build of Ridgeline Rush
Ridgeline Rush
Reach the Farcrest
Whiteout Runner
Tidebreak Isles
Ridgeline Rush
Reach the Farcrest
Whiteout Runner
Tidebreak Isles
Ridgeline Rush

Everything a game needs

Oryn is the whole engine, not a chat window that returns code.

Worlds and graphics

Real 3D scenes with terrain, lighting and materials, laid out from a plan so a large world still holds together.

Sound and voice

Music, sound effects and spoken lines, generated for the scene that plays them.

Phone and desktop

Landscape by default and playable in a phone browser, so a game is never desktop-only by accident.

The studio

Play as you build, every version kept, image references and your own uploads — with a studio your team can share.

Frequently Asked Questions

Quick answers about building games with Oryn

Describe the game you want to build. Oryn plans the core loop, edits a real Godot project, exports a playable preview, and keeps iterating with you through chat.

No. You can build from plain English. If you do code, you can still inspect and edit the generated Godot files directly.

Oryn is best for indie-scale games: platformers, cozy games, racers, shooters, puzzle games, survivors, arcade games, 3D worlds, mobile-first games, and experimental prototypes.

With credits or a plan, yes: the Godot project, Android, an iOS project, a Steam package and desktop. A game built free stays in Oryn until you buy either.

Yes, once you can export them: a game built with a plan or credits, or a game built free after you have either. Always check the license of any third-party assets you import.

Credits pay for the AI work behind your prompt: the model that changes your Godot project and the assets it generates. Each run costs what it used, to a tenth of a credit, so a small change costs a fraction of a credit and a whole new game costs several. A run that fails costs nothing. On Pro and Max, planning a game (questions, design document, reference images) costs credits the same way; the free plan plans one game for free.

Still wondering about something? Read the full FAQ

Ready to build your dream game?

Describe your idea and plan your game for free.

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Cookies and analytics

With your permission, PostHog and our own MRRocket, both in the EU, measure usage and record masked interactions for session replay. Text, inputs and media are masked or blocked; cookies are used. You can decline or withdraw in Cookie settings. Oryn works the same without this. With your permission, the ad platforms Reddit, Meta, Google Ads also learn whether you came from one of our ads and signed up or paid. Privacy notice